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“Playing games — whether for fun or otherwise — do show that people of all ages are more than able to attain rewards, solve problems, and work towards a higher goal. But whether play is the best way to experience the world remains to be seen.” (Martyn Perks)
Learning Analytics ist ein aktueller Trend, der einhergeht mit der Entwicklung im Big-Data Bereich. Das Erheben und Analysieren von Daten in Online-Lernumgebungen soll helfen, neue Einblicke in Lernprozesse zu erhalten sowie die Wissensvermittlung zu optimieren.
Diggin’ In The Carts is a new series from Red Bull Music Academy about the untold story behind the most influential music to come out of Japan.
..follow the link to get to the website
You may find the link for the Eduhub webinar: Tourney and How to Gamify University with Design and Technology project (June 26th, 2014). Safak Korkut and Janine Jaeger presented to the participants the review and the preview of the Tourney project (Simulated Reality: Games in the University Context).
As project team, we are sending special thanks to Nathalie Roth, Switch Interact for her support and webinar invitation to a great Eduhub community for new learning technologies at Swiss Higher Education Institutions. www.eduhub.ch
Gemäss dem Marktforschungsinstitut Gartner werden 2015 weltweit mehr als die Hälfte der Unternehmen spielerische Elemente verwenden, um Innovationen anzustossen. Darjan Hil, wissenschaftlicher Mitarbeiter der Hochschule für Wirtschaft FHNW, erklärt, in welchen Bereichen KMU Games nutzbringend einsetzen können. Weiterlesen
How to gamify learning with design and technology? At the University of Applied Sciences and Arts Northwestern Switzerland (FHNW), we developed a “content-independent gaming platform” as a result of an interdisciplinary strategic initiative: simulated reality. In close collaboration of researchers from FHNW in the schools of business, technics, design, applied psychology and pedagogy, we created a flexible and versatile tool-kit, a learning game platform, that can be customized by teachers and students. It has a visually sophisticated and responsive design, which enables the users and players to access the platform by using any type of device.
During this webinar, we will share our experience and knowledge with the eduhub community in an interactive presentation. We will introduce key concepts on game theory and how we applied them to our project. We will play a level in Tourney and discuss the future milestones for the project.
- Presenters: Safak Korkut, FHNW
- Moderator: Nathalie Roth, SWITCH
- Date: Thursday, June 26, 2014
- Time: 11h00 – 12h00
- Place: online with SWITCHinteract
Please register here for this webinar:
According to the NMC Horizon Higher Education Report 2014 Learning Analytics is a major trend in education in the upcoming years.
In the 1st International Conference on Learning Analytics and Knowledge (2011) learning analytics has been defined as “the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs”.
So what can we learn from student data? The answer is given in this article from EdTech Review.